It's time to fix that.
Here's the first of a few (probably quite a few) older articles that deserve to once again see the light of day.
Unleash Your Inner Innovator
By John R. Platt
(Originally published by IEEE-USA's Today's Engineer in 2007.)
I first met Jeff (not his real name) at a bookstore in
central New Jersey. Jeff was an IEEE member and an engineer, but he didn't seem
to have a very high opinion of himself. "I just do my job," he told
me. "I'm not one of those R&D guys."
This surprised me. I asked him, "Don't you think you'll
invent something some day?"
"Nah," he replied. "I don't
think I have it in me to do something really innovative."
I felt bad for Jeff, because of those two words he used:
"really innovative."
Without even realizing it, Jeff was placing so much pressure on himself and his
creativity that he wasn't even willing to try.
The truth is, ideas come in all shapes and sizes, and anyone
can come up an innovative idea. But unfortunately, not everyone puts themselves
in an intellectual place where they are ready to take advantage of their own
creativity to do something innovative.
So... how do you come up with something innovative?
Sometimes all it takes is putting yourself in the right frame of mind. Here are
some strategies and approaches you can take to help unleash your own inner innovator.
Step 1: Ignore the
Nay-Sayers... Including Yourself
The first step toward coming up with an innovative idea is
to give yourself permission to innovate. You can't do anything if you are
holding yourself back. If you have ideas, let them live. Write them down. Try
them out. Test them. Voice them. Exercise your creativity. The more you let
yourself think in new ways, them more often you will do it.
Don't let others shoot your ideas down, either. This can
happen far too often on an organizational level. "That won't work here"
or "We've always done it this way" are no longer excuses. Rigidity
leads to stagnation. Don't be afraid of change. Embrace it.
Step 2: Start Small
(Unless You Think Big)
Not every innovation changes the world in one giant step.
Sometimes it's just as important to make small, incremental changes.
Think about it: can you make a small improvement to
something that already exists? Can you add value to an existing application? If
you could improve a device that you use every day, how would you do it? Can you
combine two ideas and make them better or easier when the work together?
Along the same line, many processes are ripe for improvement
and innovation. Start by taking a look at the processes you use every day. If
something takes ten steps, can you do it in nine? If not, can you trim the time
for any of the steps and make them more efficient? Is there an entirely
different way of doing something which will produce the same or similar result?
Can you cut costs? These are all vital questions, and answering them is just as
important as coming up with a new product.
You don't have to start small, of course. Your ability to
innovate is limited only by your ability to dream. Speaking of which...
Step 3: Inspire/Challenge
Your Creativity
You've probably heard the expression "think outside the
box." It's a good phrase, but how do you actually do it?
Here's one example. In 1975, musician Brian Eno and painter
Peter Schmidt came up with a technique to break themselves out of creative stalemates.
They produced a deck of cards they called "Oblique Strategies." Each
card contained a simple, challenging statement, like "change instrument
roles", "turn it upside down" and "emphasize the
flaws." While some of the cards obviously have more to do with music than
anything else, they have been used for years by numerous writers and creative
people to help point their work in directions they might not otherwise have
expected.
The lessons of "Oblique Strategies" are simple:
ask questions, don't make assumptions, don't force yourself down the same path
over and over again, look outside yourself, and trust yourself to come up with
the answers you need.
Step 4: Role Play
Let's say you're working a particularly thorny problem, and
you just can't come up with an answer. But perhaps you know of someone else in
your field -- let's call him Fred -- who excels at this type of work. Don't go
ask Fred for help, but instead, ask yourself: "What would Fred do in this
situation?" Get inside Fred's head and put yourself in his shoes. By
looking at things from Fred's perspective, you might be able to role-play
yourself into an answer.
This technique also works in reverse. Just ask yourself, "What
wouldn't Fred do?" Sometimes
taking the opposite approach of the experts in your field can yield surprising
results.
Another form of role playing can be of great use when working
on new products. Try to put yourself in the mindset of your end-user. How will
they use a product? What need will it serve? What problems would get in the way
of their enjoyment? What would make it more useful? Understanding your customer
is more than a marketing technique, it can help you to fill a need that isn't
being filled.
Step 5: Absorb
Everything
Your mind is just like your stomach: it needs to be fed in
order to fuel your creativity. Read everything you can get your hands on. Try
new things. Cram your head with concepts and ideas and realities. Once your
head is full, your subconscious mind can start to sort through all of those little
bits of information and combine them in unexpected ways. When something new
comes along, it may trigger a memory of something else, and your mind may
combine the two to create something entirely new.
One man how understands this practice is science-fiction and
comic-book writer Warren Ellis (Planetary,
Crooked Little Vein). Ellis is known for the wild ideas which populate his
fiction. He also has a very good take on where inspiration, creativity and
innovation come from: "You take it from everywhere. It's like making
compost: you stack up a big pile of crap until it starts steaming, and hope
something useful fuses together at the bottom of the pile. You take in as much
information, as much experience, as possible, and let it float around until
bits connect together and form something new. That's inspiration. That's
writing."
That's also innovation. Give it a try. See if your mind can
take 1 plus 1 and come up with 3.
Step 6: Try, Try,
Try, then Fail Again
Not every idea is going to pan out. Don't worry about it.
Learn from your mistakes, and keep trying. Or examine where you went wrong, and
ask if it might lead to something different than what you were trying in the
first place.
After that, start again. You've got nothing to lose.